![]() ![]() The next line has some general perspectives for each setting each tab has their own references. The next line of icons under "perspectives" has several display ports for your item or block in the following order. In the example above you have three control sections first being "presets" that controls the copy and pasting as well as making custom presets or using existing ones you have made or the default game presets. If you click on the tripple dot icon you can apply it to just one slot or all slots which will apply it to just the display page your on or all pages. In addition you can quickly set up a perspective using built in presets for the following. Blocks display settingsįor blocks and items there is one extra tab that can be selected that can change the display or view settings of different perspectives when using the item, things like hand view perspective third person and other world display settings like item frames and dropped items. It could be handy to paint over the cubes using Blockbench's paint tools then export the image and texture it in third party applications so you know where the pixels are for your texturing. Keep in mind if you use a third party application you will need to pop back in and out of blockbench to check the changes. You can now paint the cube faces using the build in paint tab or export the texture and import it to a third part image editor like GIMP or Paint Dot Net. Keep in mind folders (bones) don't have UV maps. Once you have done that you should have a UV map like below but with the amount of cubes you have in your model.
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